Game
Eddsworld: Red Vengeance
6 years ago

Devlog 2.5 - Engine "Change"


Welp, looks like the game's engine has changed from the outdated GameMaker 8.1 to... GameMaker Studio 1.4... (Still a bit old, but it's certainly better in some regards.)

Still have all of the progress I've made thanks to being able to import the game into the updated engine.

Hopefully this should allow me to do a few more things than I could before, and there should even be more easily accessible resources (and 8.1 was just driving me insane )

-v0rtex



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Devlog 1 - The (ACTUAL) Beginning

Devlog 2 - Small Update

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Levels' maps.