Game
Friday Night Panic
7 years ago

Devlog #2 - Finally some progress


I originally planned to finish this game within a week, but last week I got another, more urgent project, so I have to postpone the development of this game. Anyway, now I have made some progress and have a new gif to show:

5d0abcf838a78.gif

I added some enemies, but most of them are not functioning yet (or even hurting the player). I also added death and palette swapping. Now the player can swap the palette by pressing F2! (Thanks to @Frogmeal1 for the idea)

More progress sooner than later, if I have time.



0 comments

Loading...

Next up

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

(don't let the video "thumbnail" confuse you, this is a new video!)

Hey cool, video uploading is up (heh) and running again!

I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.

Here's some #art. You don't have to thank me.

Stuff

Devlog is coming once I draw the logo and create the game page.

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler

#Devlog 2.5 - I told you it's going to be annoying!

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.