Game
Friday Night Panic
8 years ago

Devlog #2 - Finally some progress


I originally planned to finish this game within a week, but last week I got another, more urgent project, so I have to postpone the development of this game. Anyway, now I have made some progress and have a new gif to show:

5d0abcf838a78.gif

I added some enemies, but most of them are not functioning yet (or even hurting the player). I also added death and palette swapping. Now the player can swap the palette by pressing F2! (Thanks to @Frogmeal1 for the idea)

More progress sooner than later, if I have time.



0 comments

Loading...

Next up

Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler

#Devlog 2.5 - I told you it's going to be annoying!

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

Stuff

Devlog is coming once I draw the logo and create the game page.

Version 1.0.0 released

This is the main (stable) release.

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

Here's some #art. You don't have to thank me.