the animatronic in the pictures is the base model for night 2( i have finished all the other variants of it) .
Night 2 is gonna be more of fnaf 2 but with a more futuristic space theme.
the animatronic variants will look a lot more like their personalities and all their mechanics will be based around them( special mechanics for each animatronic to keep things cooler)
Also I have finished designing one of the night 3 animatronics (i have to do 2 in total ) then i go do the night 4 characters
Next up
yo guys i didnt really make a lot of progress on the map , BUUUT... I GOT SOMETHING , and old render of a character for chapter 2, i might remake him tho (he is the doneteer, like the main animatronic) ima post older render when no new render from now on
yo another old render of mine for my game , this is for a secret part , where u fight asriel dremmurr ( had no progress be slow so i had to post something)
room progress update , im thinking of remaking the chairs so it fits more then i will go to the lower level of the building
Scented Sticks Lore is Real
random cool design i made for the game 3 years ago, its like the ruins dummy from undertale, but he gets possessed by nabstablook / mettablook or sum, like 1st version is the normal one , 2nd version is the nabstablook 3rd one is mettablook x nabstablook.
progress maxxing
rendering practice , jus found out how to shadow maxx
yo guys found a cool setting to make ur renders look way cooler , u gotta go press like the button i circled with red and enable Shadows(and put em to max) and same with Cavity (enable and select both then max it ) btw this render is for the game tho
room progress update , new chair model































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