the animatronic in the pictures is the base model for night 2( i have finished all the other variants of it) .
Night 2 is gonna be more of fnaf 2 but with a more futuristic space theme.
the animatronic variants will look a lot more like their personalities and all their mechanics will be based around them( special mechanics for each animatronic to keep things cooler)
Also I have finished designing one of the night 3 animatronics (i have to do 2 in total ) then i go do the night 4 characters
Next up
yo guys found a cool setting to make ur renders look way cooler , u gotta go press like the button i circled with red and enable Shadows(and put em to max) and same with Cavity (enable and select both then max it ) btw this render is for the game tho
yo guys i didnt really make a lot of progress on the map , BUUUT... I GOT SOMETHING , and old render of a character for chapter 2, i might remake him tho (he is the doneteer, like the main animatronic) ima post older render when no new render from now on
room progress update , im thinking of remaking the chairs so it fits more then i will go to the lower level of the building
random cool design i made for the game 3 years ago, its like the ruins dummy from undertale, but he gets possessed by nabstablook / mettablook or sum, like 1st version is the normal one , 2nd version is the nabstablook 3rd one is mettablook x nabstablook.
yo another old render of mine for my game , this is for a secret part , where u fight asriel dremmurr ( had no progress be slow so i had to post something)
Scented Sticks Lore is Real
yo progress update on the main floor ( im left out of ideas for props D: )
room progress update , new chair model
rendering practice , jus found out how to shadow maxx
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