Game
UNDERTALE: NEW LEGEND

10 hours ago

DEVLOG #2 | Happy Anniversary UNDERTALE!


Thumbnail made by PEPPER!


First off I would like to announce this post was delayed as a result of me realising 10th anniversary of undertale was coming up and I can't thank you all enough for the support you've given to us and as a thanks, here is our 2nd devlog which is going to update you all on our current whereabouts progress wise as well as showing off some of the other things we've been pondering about...


I humbly welcome you all to our 2nd official devlog! So far this is going to be our largest devlog showcasing a lot of new content and rebranded old content shown in the past, this devlog will primarily focus on area redesigns and a progress report on how finished the demo is!


SNOWDIN

For the past week or so we as a team have been shifting our focus from snowdin to conceptualising other areas of undertale that would get their own respective redesign, I'm not too keen on showing off the ruins or waterfall but I will be showing you an area that we've been conceptualising for a fair bit of time!


Firstly I'd like to take a moment to show off our new and improved snowdin tileset as well as show off the new area's we've made since I believe you've all waited long enough for the revamped graphics of both the overworld and battle sprites!


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Next I'd like to address the elephant in the room, if you've been keeping up with our posts you would of noticed the random screenshots of these "mysterious" area's that haven't been showcased, well here they are! I would like to officially introduce our CORE redesign! As a team, we started pondering on the other area's that aren't just snowdin and wanted to come up with some concepts for what redesigns could be used in each area and lets just say we got a "bit" carried away with core and rewrote the entire area.


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DEMO PROGRESS

The last section of this devlog is dedicated to the demo and how far it's come over the last few months.


Since the last devlog, quite a bit has changed in the engine, primarily what sized window we will be using. The original idea was to have 1080 x 600 but if you couldn't tell, that size would leave a lot of empty space in the overworld making it overall more empty feeling and bland, so we decided to shift focus into rethinking the sizes until we came across something that wasn't quite small and wasn't quite big, 1000 x 560. It's doesn't sound like much of a difference but comparing the old rooms to the new ones it does make our game hit the sweet spot for sizes.


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Another thing we've changed is the starting area, if you saw the video I uploaded you might of noticed a few inconsistencies and strange things happening, for example the parallax tree's going the wrong direction (my fault cuz im stupid lol) Not to worry! We've fixed this issue and are now finalising our engine.


And with that, is the end to this 10th anniversary devlog! I hope you all enjoyed reading this and are as excited as us for whats to come in the future! Have a wonderful day / night and we'll see you later!

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(Art by Iconic, PIG, & Sh4de)



3 comments

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didn't want to show this off but i'm coming up on the big 500 and this project is coming up on 160 so heres a sneak peak into what we've been doing..

pondering

i wouldn't trust me either tbh

happy silksong day

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huge sweep of progress knocked out this week (an unbelievable amount thanks to our awesome team!) so we’re working on a 2nd devlog to showcase our new stuff!

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imagine if we released the demo right now that would be funny