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Sonic the Hedgehog 1: MS-DOS Edition (Sonic.EXE: Official Rewritten)

6 months ago

Devlog #2 I need to know if this crash frame is even good or not? I mean sure it may be not be great but I tried to make a fake crash frame for knuckles route!




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screenshots for the rework (not finalized)! Keep in mind the level sonic is in is just a placeholder until it can be properly changed to something unique!

just an ordinary walk amongst the old-day castle

I'm unfortunately going to have to delay my fangames due to an injury I have. Sorry y'all

Come visit our Patreon to read up on some of the cool new things Fusion3 can do with your objects. Monthly blogs start now! #CF25 #Clickteam #MadeWithFusion

https://www.patreon.com/posts/fusion3-blog-in-123871484

#WIPWednesday an official boss fight for metal sonic (the development for the boss was only getting started on keep that in mind!)

changelog 8/23/2025! eggmans spritesheet is getting changed from dolphmans sonic 3 classic expanded to this spritesheet! So this means most sprites in the last days of mobius including concept art, character, etc will have to change (more info on why)

expect a new upcoming original sonic creepypasta I'm making

Calling all #MadeWithFusion devs! We want to make a trailer reel featuring you!

Devlog #1 Tails route for the fangame is having the overused green hill replaced with labyrinth zone since most exe games overuse green hill too much! That's why I'm making my exe game one of a kind! (yes, tails will be using the sonic 1 pallete)