Game
One Rotten Oath


3 months ago

Devlog 2 - Implementing actors to the game


Hi!

Since I'm getting a lot of questions about this, I decided to show you how I've implemented actors into the game.

I recorded the videos on greenscreen, rendered them into image sequences, resized them and cut characters out from photos frame by frame.

Each enemy has its own 4 animations - walking, getting shot, attacking and dying.

To keep the illusion of the video being played on engine, I never skipped a frame from the original video. This in turn left me with A LOT of sprites and time spent in photo editing software, because GDevelop doesn't support multiple video clips on a scene. For example, basic enemy (such as The Masked Mutant) is made out of 237 frames in total.

Have a good one!

PB



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Public Preview update v1.0.1 - Small QoL improvements and bugfixes

Devlog 4 - Kicking implementation

Retrieving data...

Demo v1.0.0 released!

Public Preview update v1.2.1 - Visual subtleties

Public Preview update v1.1.0 - ADS system, more precise hitboxes and balance changes

Devlog #3 - Working on new types of mutants

​5 years after the last FMV game, it's time for a new project!

One Rotten Oath is a story-driven 3D time-based defense FPS with FMV and thriller elements. Created by the director of A Trip to Yugoslavia.

More info here:

https://gamejolt.com/games/onerottenoath/969533

Public Preview update v1.2.0 - Xbox controller support

So

i may or may not make an full art of some person or i may just leave this like that-