Devlog #2 of Metropolitana is now on!
Take a look at the things i made the last few days ππ
https://northcode.itch.io/metropolitana/devlog/452140/road-meshes-implemented
Next up
Devlog #1 -- Curved roads
Want to take a look to this week devlog and know what we have done, how we made it and some other things about this week development?
πLink to the devlogπ
https://northcode.itch.io/metropolitana/devlog/449132/first-weekβ¦
Take a look to these renders we made :o
Thats how we want the game to be, low poly and quite minimalistic, but able to be played in low or high end pcΒ΄s.
11/09/2022 progress
Now the road render as a mesh. This may look like something easy but it was the hardest challenge since i have become a programmer.
The next step is to make intersections between roads... wish me luck :)
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Chiaki Nanami!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday











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