Game
Metropolitana

3 years ago

Devlog #1 -- Curved roads

Want to take a look to this week devlog and know what we have done, how we made it and some other things about this week development?

👇Link to the devlog👇

https://northcode.itch.io/metropolitana/devlog/449132/first-week-progress




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11/09/2022 progress

Now the road render as a mesh. This may look like something easy but it was the hardest challenge since i have become a programmer.

The next step is to make intersections between roads... wish me luck :)

Devlog #2 of Metropolitana is now on!

Take a look at the things i made the last few days 👇👇

https://northcode.itch.io/metropolitana/devlog/452140/road-meshe…

Take a look to these renders we made :o

Thats how we want the game to be, low poly and quite minimalistic, but able to be played in low or high end pc´s.

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

"Our work is never over" they said.

Werehog transformation process. #sonicunleashed

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Double Rainbow!!!