Devlog 2: Still haven't got that much progress done but I'll tell you some info. Some attacks will now use vertical platforms. And I MIGHT or might not add a secret debug function. I mean, I think you should actually play the game normal tbh, but there.
Next up
pre-devlog? idk
goop gaming!
we've actually been getting some decent progress so far, adding a segasonic mode (because im unoriginal and lazy!), got some sprite selection/new sprites, and just general coding updates!
(also take this shitpost that might actually be used in game joke)
((also quick repost bc i forgot to link this to the ut community group, sorry))
why game take so long!!! (and blaster stuff)
@Theeviltoenail finished first full version of logo let's gooo thanks a lot dude, looks really awesome (and much better than mine) ill be updating the gamepage art now rn
thing
funny blaster break platform
idk
new corridor battle background and game thumbnail
hits different
i redid my sans sprites (hi lead)










2 comments