Devlog 2: Still haven't got that much progress done but I'll tell you some info. Some attacks will now use vertical platforms. And I MIGHT or might not add a secret debug function. I mean, I think you should actually play the game normal tbh, but there.
Next up
i redid my sans sprites (hi lead)
pre-devlog? idk
@Theeviltoenail finished first full version of logo let's gooo thanks a lot dude, looks really awesome (and much better than mine) ill be updating the gamepage art now rn
((also quick repost bc i forgot to link this to the ut community group, sorry))
goop gaming!
funny blaster break platform
idk
why game take so long!!! (and blaster stuff)
we've actually been getting some decent progress so far, adding a segasonic mode (because im unoriginal and lazy!), got some sprite selection/new sprites, and just general coding updates!
(also take this shitpost that might actually be used in game joke)
new corridor battle background and game thumbnail
hits different
thing
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