


Devlog 23/04/2021
Hosted Development Stream #49. Finished up the second cutscene! Look at these new illustrations!
Next, we will be creating more assets. I'm really behind on animation.
Next up
Devblog, 13th March 2023.
This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.
I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!
Devblog 17th June, 2023.
✨ Imported State Machines for animations into Godot 4 for all characters and the player!
✨ Floors and walls in perspective~
✨ Volumetric fog!
✨ Shiny eyes are back! Shinier than ever!
✨ More parallax layers!
✨ SHADOWS!!!
We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop
Snag a new avatar frame and a sticker pack or two!
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Support creators, shop on Game Jolt! #broadcast
Devlog 27th July, 2022.
Hosted Development Stream №82. Thank you everyone who attended!
I completed the quick-time event script! The prompt shows up and the press is registered. Also finished the intermission animation. Now to the second half of the song!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I always loved Springtrap. Easily my favourite character in all of FNAF franchise.
A speedpaint and a PSD file of this illustration can be found on my Boosty page! - https://boosty.to/staminaoverlook
Devblog 14th March 2023.
I made character shadows with shaders. However, they intersect with light occluder 2D shadows, creating unrealistic double shadows. I'm not sure if it's even possible to get rid of them. Any Godot 4 gurus out there? 🙏🥺
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
Devlog 20th September:
Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.
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