Game
Greg RPG

2 years ago

Devlog 24: 10.06....16.06.2024


Also available on https://murumart.neocities.org/g/gregrpg/

Greetings! This week I finished the president bossfight and implemented the fast travel system that I first promised, uh, 2 years ago or so.

Here's a slightly more detailed change log.

  • president fight finished with cutscenes and everything

  • phone calls updated, there are more of them now

  • police station interior design update

  • messed around with greenhouses to fix a bug

  • improvements based on a playtesting session (thank you june webcatz)

  • credits and license should be correct now

  • added second bike ghost and fast travel between bikes

  • then some work on the woods.

The coming week, I think my focus should remain on the woods. The forest path. It's an area for the player to grind and level up, mostly - you can go deeper and deeper into the woods to fight more powerful enemies and gain nice loot while doing it. I just need to flesh it out with more things to do, more things to fight, more things to find.

Goodbye.



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Summer

Greg RPG version 0.9.0

Devlog 33: 12...18.08.2024

Using binary space partitioning to make my dungeon layout!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Family band complete!