Loading...
5
Game
Greg RPG
2 years ago

Using binary space partitioning to make my dungeon layout!


I needed to make a dungeon area for my game and didn't feel like making it by hand - enter procedural generation!

Binary space partitioning, if you read its Wikipedia page, is something super complicated and nerdy in actuality. What I've implemented should techically count as BSP, though!

My algorithm is basically:

  • have an array of rectangles (size one to begin with)

  • in that array, split each rectangle in 2 and add to a new array

  • run the operation again on that new array

And then I can build room objects and walls after I have all that data set up.

I keep all rooms above a certain size threshold so that they don't get too small.

My implementation seems pretty fast too! The decoration phase is the slowest part that I have any control over. Sadly, the built-in Godot tilemap functions are really slow.

Greg greg greg Greg Greg



0 comments

Loading...

Next up

Devlog 24: 10.06....16.06.2024

Devlog 33: 12...18.08.2024

Greg RPG version 0.9.0

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Summer

Happy Devruary! Devruary Day 12 celebrates @ddbalabag ! They're the game dev behind Book and Horn! We also have a question for the devs of Game Jolt: What tool or plugin saves you the most time in game dev?

Happy Devruary! Devruary Day 11 celebrates @Asthon_ES ! They're an Indie studio recently created to produce their own games including Magic Frog! We also have a question for the devs of Game Jolt: How do you usually plan a game dev project?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella