Intro
Name has been changed to BLACKOUT from Arising because Arising was but a project name.
Overall Progress
In overall progress, this week has been bountiful. Enemy AI is about to cross the finish line. This vanilla AI will help with the 3 other AI types that will be incorporated. BLACKOUT as well has made progress in optimization with the amount of scripts being cut in half. On the Full Release, you will be able to buy the source code for a mere 5$.
Enemy AI
Enemy AI has come a long way since last week’s devlog. AI last week was only able to walk infinitely in one direction. The basic Enemy AI [Juliet for now] is able to do a patrol and turn around when it comes near a non player object. Juliet is also able to shoot at the player.
Future of Juliet
Juliet will be the base foundation for the other three types of enemies which will be out in about a month and a half. Juliet will also be implemented as a basic “meat-shield” backbone type of enemy.
Juliet will be used as the base once I get the AI to communicate with the cameras about the position of the Player and if he was ever spotted.
More AI devlogs coming on reddit.
Camera AI
Camera AI is practically done but just needs a few tweaks. The cameras need to communicate with the enemies about where the Player is. The camera also needs to communicate this information to the central Computer and decide who to deploy to look for the Player at his last position.
Future of Camera AI
The camera AI will continue to be developed and improved as the enemy AI is improved.
~Mukii
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