INTRODUCTION:
It's been a while since we've last posted Devlog 2 or any significant progress for the game.
So its time to present you guys with more progress when it comes to the development of Blood Moon, we've been focusing on improving the quality of the game. So, since we have a lot to show (as you probably have seen already from the gameplay), without further ado, I will cut to the chase! Here's a progress update on what we have made for the game as of now.
UPDATED ENVIROMENTS & CHARACTERS:
As we continued on with our new method for detail & improved quality, we wanted to also put a spotlight on some of the old areas that have also gotten the rebranded treatment, such as:
( All made by @Icedmosquito
, @TOYSFM
& @ilTizo
)
Updated Textures For Mac Tonight:

We thought that the textures on Mac weren't up to the same quality standard compared to the other characters you've seen. As a result, we've improved his textures, especially on his suit were we made specific improvements to the damage on it.
Updated Security Office:

Updated Repository:

Compared to the Boiler Room environment, we thought the Office & Repository didn't meet the same quality standard. As a result, we've made improvements in all aspects of both environments, such as: adding more detailed props, improving textures & improving the lighting in these environments.
JUMPSCARES:
We have made some progress on the jumpscares recently, working with @Mimibleh
to make sure they are up to par with the quality we want to set for the rest of the project. Here are some examples:
Mac Tonight:

Hamburglar:

FIRST GAMEPLAY SHOWCASE:
Finally, we can show the first-ever snippet of gameplay for Blood Moon. While this is still an early WIP, we thought its ready to show off to you guys:

These two panels of levers are key to your survival, serving as your primary defence against the animatronics, while they might no look like much, they serve one of, if not, the most important purpose for the stategy the player decides to use. Use both of these panels strategically to ensure survival without leading to unintended consequences.
THANK YOU MESSAGE:
As a final message for this post, we would like to thank you all once again for the support this game has received!
While yes, it is a smaller project than normally we would make, it's definitely great to see your reactions to what the game feels like, and we could not be more thankful. We cannot to show your more in the future for what we have planned.
As always, if you want to help the project, feel free to sign the forms, and we will look over your application here.
See you on the flipside!
THK205 & ThatBritishGuy
MAIN 3 SUPPORTERS OF THE MONTH:


















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