Game
OuterDust SPACELESS

3 months ago

Devlog 3


aside from my personal conflicts, the project is more or less alive. So why don't I share what we're doing right now?

Phase 0

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First, a background was created for the battle in the courtroom (similar to the last corridor).

Also, the ost for this battle is currently in production. I'm still thinking about what to release as a demo version: phase 0 or phase 1, but it doesn't really matter at the moment because I still don't have a coder for the game (please help me with the code, I can't handle it).

Phase 1

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The Runaway Star ost is currently being completely reworked, and the ost for the final attack will be included, but the second version of the track (which I rejected) will be posted on soundcloud along with the new version. As of now, this battle is doing the best (not surprisingly)

Phase 2 and 2.5

Here's where it gets interesting

First: The background was changed according to the request of one person, whose idea I used as the basis for the background (I hope there won't be any problems now)

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Second: Alphys Neo has been completely redesigned. At least I like it now

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Third: Sans has new poses

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and this

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Phase 3 and 3.5

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I made different poses for Sans and added monsters to the background. nothing more

Overworld

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Jerry

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Sans and Papyrus house(based on PS!Outertale)

Note from FoXSuS:

Of course, I'm doing more than half of the work right now, but other people are working on a lot of things, and I'm eternally grateful to them. I don't want to talk about them right now, because if I do, people might start asking questions about them because of my reputation in the Western community. Although the guys have said that they're okay with it, I think it's better to keep it a secret for now. In any case, the demo version of UT Traitor will be released at some point, and the accusations against me and my friends will be invalidated, and those who have been making fun of us will look like assholes. Oink oink



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