Everything you need to know - or see - is in this video:
Full version coming hopefully next weekend or early next week.
Everything you need to know - or see - is in this video:
Full version coming hopefully next weekend or early next week.
The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.
Stuff
Devlog is coming once I draw the logo and create the game page.
Here's some #art. You don't have to thank me.
Version 1.0.0 released
This is the main (stable) release.
Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").
Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.
Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:
#Devlog 2.5 - I told you it's going to be annoying!
Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)
I still had fun, though.
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
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