Game
Facilitas Machinarum




1 year ago

Devlog 4: Coming to a conclusion.


Welcome to the fourth devlog for Facilitas Machinarum. I know I promised a July release date for this game, and it originally was on track for that. I have made the decision to delay it. This project started as a little idea I had back in march and slowly grew bigger and bigger the more I worked on it. I can't predict a release date now but I hope to release the game this year. I would say the game is close to 75% done. All the offices and cameras are done. 2/5 AI characters are done (will get into later). And finally a story is being developed and integrated into the project.

Speaking of the Offices and cameras...

1: Office and Camera UI revamp.

(The images are attached above)

I updated the offices and cameras to be on par with what I think fits the rest of the games standards. Since they were looking a bit rough.

2: Billy AI Finished.

Billy's AI is finished and functional! I cannot post an example due to the lack of optimization in the game so far. Once this is polished and complete I will update on what Billy's AI looks like.

3. New Teaser (The Good 'Ol Days)

Attached above.

That is all for now. Expect a new devlog somewhat soon. Possibly 3 weeks to a month. I'm not sure. Especially with school starting up for me. But I'll do my best to work on the game. Thank you for reading!

- Zob



8 comments

Loading...

Next up

Happy August!

Devlog 2: More Progress

#putthedogdown BISKET SWEEP BABYYYYY!!!!!!!!!!

My TJOC model pack is now officially released! (Read below for tips BEFORE you download them)

See You Soon...

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondeeā€™s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

Devlog 0 (Kinda):

<<DO YOU?>>

1000 FOLLOWERS DEVLOG