Weapon behaviours, Luigi
I’ve been putting into the game all the new assets Julio and Dani have been creating this week, things as particles, bullets and the weapons themselves.
I’ve also had to make some changes on the current UI so the weapons showed can be animated via Spine.
I’m working right now on programming a charged laser beam for a new weapon, which is turning out quite cool so far!
New dungeon layout, Alberto
I have continued working on the dungeon algorithm. Last week I said I was going to try a different approach on how dungeons were generated, and now the first results are coming along.
Before

After

(In both examples the rooms were made by me, that’s why they look so empty and… ugly)
With the new approach, there are smaller corridors between rooms, but some rooms can also work as corridors so I believe is a better result than what I had before.
Now I have started working on the spawn system, so expect an update for the next week!
Particles, Julio
I kept making particles this week. I’ve been working on different FX for 4 of our new weapons (Balance’s revolver, SMG, shotgun and a grenade launcher)

Weapon designs, Dani
This week, I had to search weapon references (real weapons, Borderlands, Wildstar, Halo, W40k…), then sketch and draw new ones, and finally I gave them all a colorful and distinctive aspect. I’ve been designing and drawing their ammo too.

Lastly I made some textures for Julio to use for the particle systems.
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