Game
Five Nights With Phoques 3







9 months ago

Devlog #4


A lot of progress has been made since the last devlog. I've replaced the placeholder title screens for Moya and Niko's minigames, which are pictured above. I've also replaced the placeholder enemies in Niko's minigame.

Niko's Minigame

terminate.png

I'm proud to announce the first enemy type in Niko's minigame, which I have named the Walresque, after their walrus-esque tusks. They will chase down the player and will stop to bite them if they get close enough.

Another new addition to Niko's minigame is the new weapon, named the BPG6000, which stands for Big Phoque-ing Gun 6000, with the 6000 being a reference to this meme:

Despite its name, it is just three chainguns glued together.

Moya's Minigame

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Moya's minigame has a new map, which is based off of Yuki's Fish-a-palooza Fishtorium Fishery III from the first game.

Another helpful addition is the minimap, which allows you to see where you and the other racers are located.

Here's a video of me playing through the new map, and actually being able to play it well:

https://youtu.be/iFSQ5yt1yEE



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Sorry for the long wait, I'm currently working on the game's story. But I'm going to pause development on the game so I get something out for April Fools' Day.

See you on April 1rd!

kitchen

Since I kind of rushed to release this game in time for the anniversary, I had to leave some things out, so I will be working on a little update to fix the little issues I find with it.

Recently had a neat idea to solve the whole art style debacle for those who still want their favorite art style included, so I'm trying to mimic the style of Super Mario World sprites.

Here's a Mario.

oughh... gott sicke

Let the investigation begin...

- After Nights at Bobby's 2

this actually happened today

my brain is rotting