Game
Unsummited
1 year ago

Devlog #5:

Wow it's been awhile!


Heyo Gamejolters.

I decided I will come back and update you all on the progress so far of the demo. So, Here you go!

  • The battle system has been greatly polished and I would say is 90-99% feature complete. I dunno, I might polish it more later.

  • More rooms now exist along with a few NPCs added in, though, I've decided that I'm going to hold off on building bare bones for each room until I reach points the necessitate adding them for the story of the demo.

  • Puzzle 2 out of what I'm thinking will have 3 or 4 puzzles total is still not complete, but we are actively working on getting to it because first I need to create the skifree-like mini game that leads to the area which includes that puzzle.

  • Basic artwork for the demo area I'd say is somewhere between 40-50% complete. Honestly, I'd say that waiting for artwork is the number 1 thing causing this project to take so long to build.

  • The shop system as mentioned earlier is now pretty much done except for some polish and maybe a few bugs


So anyway, I should probably mention that shortly after last devlog we decided to essentially redo like 90% of all the existing artwork to fit a new resolution for the game. This, as you can imagine, set us back quite a lot. However, I think I've got a pretty great grip on the game and how it will look from now on.

SO HOW FAR COMPLETE IS THE DEMO? WHAT NEEDS TO BE DONE!?

Well, here's a list:

  • Finish skifree-like game

  • Make second puzzle

  • Dress up a few areas with trees, rocks, bushes, and enemies and NPCs

  • Polish up the first puzzle to have better story telling tutorial mechanics

  • Polish up the introduction to getting a defensive item

  • Make the introduction to getting the first weapon

  • Add the convenience store and the 3rd puzzle

  • Add the halfway mini boss

  • Create Pinewood Village and add its story elements

  • Add enemies and stuff to Pinewood Village

  • Add final puzzle

  • Add tavern and all its inhabitants and quests

  • Add demo ending

  • Final polish

  • Extensive game testing


And that should be everything. As you can see, there is QUITE A LOT of things left to do. But you know, I'm just happy to have made it this far. Here's to Unsummited's continued development.
P.S. I added a new song to this page to listen to (created by CelerySoda once again!), and some screenshots. Beware, the screenshots may not reflect the final game's look! But I hope you like em anyway.

- Scoop



0 comments

Loading...

Next up

Hello again! We recently hired a new artist on the project, who designed that new beautiful poster you may have noticed! Thank you, Avolicis! You are awesome!

Interested in info on the game? Well, I've got you covered dawg.

DEVLOG #3: Where have we been?

Devlog #4: Bigger World, Better Battles, A Shop System, and more!

Devlog #1

Unsummited is now on GameJolt! Yay!!

Here's to a successful future on this platform B)

Right now we are working on creating the first battle, and the features around it. Look forward to more updates soon!

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

art comission.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Rockin the Guitar, an Axe like Guitar I made for my Uni project