Hello everyone, this is day 106 of CaveVox development! I was absent for the past few days, so progress was on hold, but a few things were completed that are important to share:
Main menu interface added – It shows part of the dungeon in real time. With the parallax effect, you can look around the scene by moving the mouse.
Game settings added – Sound settings, game language, and advanced graphics settings.
A shortcut icon to the game’s Discord channel was added in the main menu.
Discord and Steam status integration added – Now it shows where the player is in the game, such as the level and floor name.
In the demo version, having the Steam client is not required to play.
Added transitions to deeper levels via staircases – Without loading screens, but in the demo you cannot go back to previous floors.
Enemy spawning added to levels.
The system now allows full control over the generation of enemies, items, rooms, and levels.
Various small improvements made, such as smoother and better entity behavior, including the player.
Model quality improved, fixing some minor stylistic bugs from before.
Lighting, lighting loading, and torch particle effects were refined.
The main focus right now is preparing the demo version. The demo release is scheduled for October 10, 2025. We are looking forward to your impressions and feedback, as they are very important for further development.
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