Hello everyone! Welcome to this week’s devlog!
The major change this week was the addition of a new system. We can now ask the player multiple choice questions directly within our speech system! This means we can give the player that extra bit of control as well as create branching story lines, multiple endings, ect. That’s not to say any of those examples will be in the game. It just means if we want to, we can.
This week we also re-made the mother bird enemy using our new state machine method which we can thank @Ink for. For any GameMaker users reading this the method uses timelines. Each step of a timeline is considered a state and you loop the step for as long as the state should run. It makes things very manageable and allows for advanced behaviors with less structure difficulty and variables.
We also added a few new display boxes to our level select screen. These new display boxes are for world completion percentage, amount of coins collected, and an inventory with items that will come in handy throughout the game at different moments.
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Starting just before writing this, we are implementing the ability to have secret levels on the level select screen hidden until the player unlocks them. This means the only way to know about a secret level is to find, and unlock it. From that point it will show on the level select screen and the player can go back at any point!
Next week will be a slow week in terms of development as Nathan will be at PAX. Because of this there will be no programming or game feature based devlog. However, there may be an art focused devlog instead.
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