Game
The Cardinal Crusade

8 years ago

Devlog sunday 8


Welcome to another devlog friday! This week we have an extra special devlog friday, as it’s Sunday!

This week started by adjusting our mother bird’s behavior slightly to make it a bit harder to kill as before it was super predictable. Now it’s much less linear and is more likely to slay you if you aren’t careful.

The big thing this week was our level select screen. In order to extend our auto walk feature we migrated the entire system over to a timeline based state machine. This has multiple benefits. The first being less variables as timers for the most part are set once in a state and that’s it. The second thing is more structure and organization! Timelines make all the states way neater and easier to keep track of. Lastly, we got our auto walking feature working much nicer as it can now walk across multiple points to reach a newly unlocked level.

Finally, we got our vine wall back into the game and chasing the player across a level!

5d0b6b47a7249.png

Our deadline for world one moves ever closer. We are aiming to have world one finished by the first of December which gives us just over a week left. Right now, the things we have left to complete are the cut scenes for the story, and the boss for world one. This involves programming and art, so there is quite a bit of work there. We are still confident in getting it done though.

~ @NathanAuckett



0 comments

Loading...

Next up

Eldritchvania polish is continuing! This week I made some improvements to the options menu. Old ( top) vs New ( bottom). The new menu is more in line with our other UI, and also has some extra options which have been in our backlog for a while!

Post demo update!

A look at a new enemy: The Core Guards Today we would like to show off one of the new enemies that you will encounter in world 3. These large, brutish soldiers are well armoured and will surely put up a fight! … Even if they have apples for heads.

The Cardinal Crusade Demo Release! Friday 31 March

Would you be able to make it down unscathed?

Many more dangers await when Eldritchvania Releases on the 10th of February!

Thanks for 2017!

Devlog 7

Devlog: Behind the scene look at: The Brain Blaster enemy

Looking to polish up some of our older enemies. I remade the walking animation for this enemy. The old one (top) wasn't really conveying the motion very well. The new one is a bit more frantic but I think it creates a far more interesting impression.

Greetings followers!

Eldritchvania is nearing its completion at last.

While we can't give an exact release date, we are closer than ever, and hoping for a release early 2024.

Thank you so much for you continued support.

And stay tuned for more...