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[Devlog 1] Movement - Stand Your Ground
Hero's Spirit Devlog 1 - Concept and Movement
Hey everyone, Mr. Dev here! Did you like the video style? I’m planning to make more devlogs like this and keep improving the quality. If you want to see the game’s progress, don’t forget to follow!
Hero's Harvest Devlog 3 - Overworld/Lobby
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Â
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
[Devlog 4] - Swift System and Better Movement - Stand Your Ground
(The Swift System) inspired by SF6 Drive Rush Mechanic
Swift Dodge - Evasion after heavy attacks
Swift Dash - Boost your mobility and extend combos by canceling Heavy Attacks
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
[Devlog 3] - Light Attack / Heavy Attacks - Stand Your Ground
Added Basic Attacks planning to add more soon
SEASON 1 - NEW CHARACTER (GALLEON) HAS JUST BEEN REVEALED
Try out Now on the Free Update V1.5.4 to Play as GALLEON (REACH PLAYER LVL 10)
Buy F1st Strike Now: https://polydood.itch.io/f1st-strike
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
[Devlog 5] - Hit Effects
For the Hit Effects, I'm opting for a pixelated look
Inspired by Monster Hunter World Slash Hit Effect




















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