Next up
Devlog 49 Polished The Spectre enemy code now the art is going to be the thing that brings it to life. I found a script to add shockwave ripples with bombs. And worked on the shop interaction UI.
Devlog 64 Finished the Crimson Unicorn Illustration and I’m liking how the character has turned out.
Devlog 53 Today I re-did the tutorial section, added secret rooms, and worked on color keys exploring the colors of the game again. https://www.youtube.com/watch?v=yE-l5802hbg
Devlog 63 Heres my next illustration of the Crimson Unicorn I really want to see how this character looks like when done in a more polished style.
Devlog 51 Fixed the bounty quest system to work with the new Shopkeeper UI. Also worked on the Tonic Shop. And swapped it into the game with the old place holders.
Devlog 54 I’m constantly rethinking my color pallettes soooooo here is another pass at what the colors might look like for the first biome.
Devlog 50 Today I polished the shopkeeper UI, by doing some lineart and then filling it in and then put it in gamemaker and finished most of the code for it. https://www.youtube.com/watch?v=ebLeEEVbpTE here’s some early line work
Devlog 56 I gotta leave this for now I’ve been looking at this painting for too long I need to move on and call it done for now. https://www.youtube.com/watch?v=URdb5Es6NMo
Devlog 62
Devlog 55 Ooooone more pass, 90% sure these are the colors I’m thinking of for the Outside Frontier Biome.











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