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Elevator Pitch:
A Drifter exploring the shifting frontiers in search of worthy opponents.

Overview:
Tired of the weaklings on your planet of rainbow land you and your demonic unicorn hood go to planet ODIUM, a place that contains the biggest baddest outlaws in the galaxy.
Armed with a rusted blade and your demonic sidekick you explore the shifting frontier in search of alien weaponry, rainbow tonics and worthy opponents. The bounty on your head represents your status within society, the more outlaws you slay the higher your bounty will grow giving you access to more weaponry and items, but the higher your bounty is the more enemies will begin to hunt you down trying to claim the bounty on your head.
Besides the piles of whoop ass you can dish out with your trusty blade you also have, Your demonic friend can possess various alien weaponry to support you at range, a collection of grenades and other items of destruction, and alien mods that you can find scattered around the frontier.
After a long day of Bounty Hunting head back to Bubbas Saloon kick off your shoes and have a nice cold glass of RainbowTonic. Here is where you can purchase various weapons to take into the field with you, tonics that can add permanent gains, and new edges for your piece of crap sword. The higher your bounty the more prestigious artillery you will have access to.

https://www.youtube.com/watch?v=ePXH8kmhipY

Here's some early concept art:

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#action



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Alcohol Reference
Tobacco Reference

Devlog 65

I’m going to step back from updating my devlog for 4 weeks, So I can take an art course and really focus on realising the art direction for the game. I will still be posting to Instagram so if want to keep up to date follow @coreyshills.

Devlog 64

Finished the Crimson Unicorn Illustration and I’m liking how the character has turned out.

Devlog 63

Heres my next illustration of the Crimson Unicorn I really want to see how this character looks like when done in a more polished style.

Devlog 62

Devlog 61

I’m trying to ramp back into the art creation because I need to start making some polished assets but i feel rusty so here are some rough sketches some from ref.