Hey everyone! it's almost the end of the Month which means it's time for one of our progress reports!
Since our last... very lackluster Devlog, we have made some great progress on the game! and we've implemented one particular feature I have been wanting to finally get in since we started development on this project! but we'll save that until the end of the Devlog, lets get some of the other stuff out of the way first, starting with progress on Knuckles' section of the game!
So, it's been a little over a year since we've released the Tails demo, and some of you are still wondering how Knuckles is coming along... I can calmly say now that Knuckles' section is on the verge of completion! We quite literally only need one level for him finished, and this level could take us a bit given that it's gonna have a lot of unique gimmicks and sprite work to be made for it, but we'll try to get by as quickly as we possibly can! One of the reasons Knuckles has been taking a pretty long time is mainly the sprite work and animation that comes with his section, Dash has had a LOT on his plate when it comes to some of the animations for Knuckles and I think you all will be very pleased by the visuals Knuckles has in his section of the game, there is one animation in particular that Dash spent a lot of his time blocking out and getting to look right, and I think based on what I have seen, I think you all are going to really like this animation when you finally see it!
As for Eggman and his progress, there's not too much to say honestly... we're still in the very early stages of his development, however we can say that we got his first level in and partially done! and honestly this one was kinda fun to recreate in my opinion. not only that, but almost all the music for his section is pretty close to being done too! (we're only need like one track now!!) As we're close to finishing up Knuckles we'll be taking shifts to Eggman's section to hopefully get him done alongside Knuckles, and since some parts about Eggman's section are really ambitious and it could take a while to iron out bugs since what we're doing is kind of... experimental? We're hoping to have more progress updates focusing on Eggman in the following months!
And last. but certainly not least... One of my favorite implementations we've added since our last post... (I kind of teased about it in the comments of it too LOL...)
The Auto Save feature! this game is going to be pretty hefty in terms of playtime when it comes out. (especially if you're going for all the content and secrets this game has to offer) So if you feel like taking a break or need to do something and you wanna come back to the game later, do not worry! This feature will automatically save your progress and record which zone you've been to last, just like in Sonic 3! (there might even be some secrets for people who close and reopen their game that not many people will see...) In the next attachment on this Devlog you will see a screenshot showcasing the feature, as well as the very nice portrait thanks to Dash and his amazing sprite work, everyone who thinks the sprite work for the portrait is amazing say "DashMaster7759 is really cool!" in the comments, that will make him really happy! :)
That's about it for this months Devlog, I hope you all had a good time reading! We'll be doing our best to deliver more news to you all in the coming months. Thank YOU ALL for waiting patiently <3
Next up
Devlog - 10/30/25
Devlog - 3/9/26
Devlog - 1/30/26
Devlog - 5/31/26
Devlog - 9/29/25
Devlog - 6/19/25
Devlog - 8/23/25
We're back to it everyone! Here's another devlog update as we continue to slowly move forward towards the games completion!
Devlog - 12/24/25
DUDE WHAT THE HECK IS A GAMEJOLT??
Devlog - 4/21/26












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