Game
The Cardinal Crusade

8 years ago

Devlog 7


Hello all and welcome to another devlog Friday!

We missed last week’s devlog as Nathan was away at PAX Australia. However, he is now back and we are back in action working on The Cardinal Crusade!

To start with, last week Nathan did actually get some work done in some down time while he was away. It was mostly a few annoying bug fixes as well as finally getting the moving platforms back up to scratch.

This week we found out the game only supported xbox controllers. So we promptly fixed that in order to support all controllers that GameMaker is able to detect. So far this has been tested to work with xbox and PS4 controllers. An issue we have run into though with the PS4 controller is that the main button input, also known as the “face buttons”, aren’t the same on both controllers. This means that A on the xbox controller does not translate to X on the PS4 controller. This is an obvious problem without a simple and easy work around. We do have an idea on a way to deal with it though which should be implemented within the next month or so. This is not our current priority.

We also ran into a pretty serious background issue in which the edges of some of our background layers were showing strange lines and making things look bad. We managed to get it fixed, although we still aren’t sure of the exact reason as to why it happened in the first place.

5d0b6fd3bfb56.png

We have set a goal to have world one, the swamp, finished by the first of December. So far we are fairly on track. We have been making very smooth progress (excluding last week), squashing bugs and implementing essential features. Currently the biggest thing missing is a few levels and the lack of the games story. These things will likely be going into the game over the next couple weeks so expect more news on that in future dev logs.

To summarize, not a whole lot of interesting progress has been made this week, but progress all the same. We hope to share some more exciting progress in the coming weeks as we move closer to having world one complete. Thanks for reading!

~ @NathanAuckett



1 comment

Loading...

Next up

A look at a new enemy: The Core Guards Today we would like to show off one of the new enemies that you will encounter in world 3. These large, brutish soldiers are well armoured and will surely put up a fight! … Even if they have apples for heads.

Post demo update!

The Cardinal Crusade Demo Release! Friday 31 March

Looking to polish up some of our older enemies. I remade the walking animation for this enemy. The old one (top) wasn't really conveying the motion very well. The new one is a bit more frantic but I think it creates a far more interesting impression.

Thanks for 2017!

Eldritchvania is full of devious puzzles. Some might be harder than they look. Will you be able to conquer them all? ( Its hard to show off puzzles without giving hints, but hopefully you wont be able to gleam too much from this!)

Eldritchvania is at long last released! Please check it out and play it for yourself now! :D https://gamejolt.com/games/Eldritchvania/415163

Would you be able to make it down unscathed?

Many more dangers await when Eldritchvania Releases on the 10th of February!

Development Streams!

Greetings followers!

Eldritchvania is nearing its completion at last.

While we can't give an exact release date, we are closer than ever, and hoping for a release early 2024.

Thank you so much for you continued support.

And stay tuned for more...