Game
Pitch Black

3 years ago

Devlog 7: I'm almost finished with the first area and have fixed several features!


Now that I have the new features implemented (some of which I'm not quite ready to announce), I will start working on the rest of Act 1! The first area also looks fantastic, and I can't wait to release the first demo in late 2023 (or possibly sooner).

Gamepad/Controller compatibility has also been fixed and improved. I've added prompts for when the game detects controller inputs, however, the prompts only display instructions for Xbox controllers. You also can't change the options using a controller. From now on, my focus is on building the rest of Act 1; adding full functionality for controllers can come later.

Also, there are now more objects and things to see around the maze! I'm not showing them because some of them are secrets that you'll have to find yourselves. Oh, yeah, there're now secret areas that have their own unique objects and notes for lore.

I probably won't post another devlog for a while, so I'll see you all in the pitch black.



0 comments

Loading...

Next up

"The one thing I like about this place is that it still snows.

I don't like the snow, but it reminds me of home."

Devlog 16: I'm finally having fun with it!

Devlog 14: It's been a while, huh?

Devlog 17: Accepting imperfection

Thank you for inspiring me to create, Scott Cawthon.

And happy 10th Anniversary to Five Nights at Freddy's

#FNaFArt

Hey, it's my birthday! And since I'm already getting some stuff from my family, I thought I'd give you all something

(if you like game music, check Six Hours at Diddle's page)

I've been working on a Godot 4.x GameJolt API plugin.

Forked from Deakcor's GJ API add-on with full documentation: https://github.com/IronBrandon/Godot-GameJolt-API

The second track of Six Hours at Diddle's OST, "Grim Sounds", is now on the Game Page

I updated the thumbnail with the new logo. How does it look?

Beta Devlog 1.0-Pre7: Entities & Buildings