Follow Home Grown to receive devlog posts!
p.s. this is the remake of the game in Godot 4.2 that randomly generates the world using a custom built tile system, I started work on this a month ago.
Follow Home Grown to receive devlog posts!
p.s. this is the remake of the game in Godot 4.2 that randomly generates the world using a custom built tile system, I started work on this a month ago.
Beta Devlog 1.0-Pre7: Entities & Buildings
"The one thing I like about this place is that it still snows.
I don't like the snow, but it reminds me of home."
Alpha 3.0 (changelog): The Final Alpha Update
Don't miss out on the #WitchspireArt competition!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!
Complete our quest to enter.
Learn more: https://bit.ly/WitchspireArtCompetition
Devlog, Beta 1.0-pre5: The True Beginning of Beta Devlogs!
Don't miss out on the #WitchspireArt competition!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!
Complete our quest to enter.
Learn more: https://bit.ly/WitchspireArtCompetition
"Many ask me: 'Do you feel remorse for these deaths?'
But I ask, what's a few more for a world without it?"
Alpha 2.3 (changelog): The calm before the storm...
Witchspire is a survival-crafting adventure in a world brimming with magic and peril.
Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.
Try the Next Fest demo: https://bit.ly/WitchspireSteam
I've been working on a Godot 4.x GameJolt API plugin.
Forked from Deakcor's GJ API add-on with full documentation: https://github.com/IronBrandon/Godot-GameJolt-API
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