Follow Home Grown to receive devlog posts!
p.s. this is the remake of the game in Godot 4.2 that randomly generates the world using a custom built tile system, I started work on this a month ago.
Follow Home Grown to receive devlog posts!
p.s. this is the remake of the game in Godot 4.2 that randomly generates the world using a custom built tile system, I started work on this a month ago.
Thank you for inspiring me to create, Scott Cawthon.
And happy 10th Anniversary to Five Nights at Freddy's
Now this is a different kind of apocalypse... Maybe I should turn down the bloom :\
Alpha 2.1 (changelog)
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
had major bug that had demotivated me for the last month or so and halted development
I just fixed it with one line -_-
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
I've been working on a Godot 4.x GameJolt API plugin.
Forked from Deakcor's GJ API add-on with full documentation: https://github.com/IronBrandon/Godot-GameJolt-API
Devlog, Beta 1.0-pre5: The True Beginning of Beta Devlogs!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Alpha 2.3 (changelog): The calm before the storm...
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