Follow Home Grown to receive devlog posts!
p.s. this is the remake of the game in Godot 4.2 that randomly generates the world using a custom built tile system, I started work on this a month ago.
Follow Home Grown to receive devlog posts!
p.s. this is the remake of the game in Godot 4.2 that randomly generates the world using a custom built tile system, I started work on this a month ago.
Alpha 2.3 (changelog): The calm before the storm...
"The one thing I like about this place is that it still snows.
I don't like the snow, but it reminds me of home."
had major bug that had demotivated me for the last month or so and halted development
I just fixed it with one line -_-
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
eight years... #spawnday
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Thank you for inspiring me to create, Scott Cawthon.
And happy 10th Anniversary to Five Nights at Freddy's
Alpha 3.0 (changelog): The Final Alpha Update
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
Hey, it's my birthday! And since I'm already getting some stuff from my family, I thought I'd give you all something
(if you like game music, check Six Hours at Diddle's page)
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