4 months ago

Devlog about 0.0.2 update to sandbox / crafting focused MMORPG


Over the past month, I’ve been working on building the foundation for the player progression system in my MMORPG. This includes:

  • Stats

  • Skills

  • Professions

  • Achievements

  • Reputation

At the moment, only two of these systems are fully functional: the Gathering and Fishing professions. All progression data is server-driven and synced on player login, laying the groundwork for future updates.

Skills & Leveling

Each player’s skill total is currently capped at level × 5. For example, a level 5 character can have a maximum of 25 skill points distributed.

  • Gathering Profession: Increases the chance to gain bonus materials while gathering.

  • Fishing Profession: Improves the likelihood of successfully catching fish.

New Gameplay Features

  • Eating Mechanic: Players can now eat food items to increase health regeneration.

  • Fishing: Fully implemented as a profession and can be done directly from the starting bridge.

Backend Improvements

Significant changes have been made to the server’s handling of player actions over time. Previously, many actions (like gathering) relied on the client to validate completion, which was a temporary solution. With the introduction of fishing and eating—both requiring server-side checks—I took the opportunity to rewrite and improve the backend systems for more secure and scalable handling of time-based actions.



0 comments

Loading...

Next up

Been working a lot on refinine and getting game ready for it's first public Alpha test

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

So here's the first of the zodiac signs i will make for the next weeks.

Strange Umbrella

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

2d lighting experiment

it happens

Double Rainbow!!!

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.