Game
CATOPTROMANCE


9 years ago

Devlog Day 2

Hey, it’s webdiings again. Here are some character sprites I’ve been working on. I’m not comfortable with how they look right now, but I feel like sharing. ~I really hate walk cycles~

*P#413*

*Moros*




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Devlog Day 3 I got the last of the WIP sprites for the main trio of the game partially done today. Here’s Moaka ~without walking animation~ Also here’s a sneak peek at some art by KrispyKBacon (he’s apart of the Catoptromance team)

Devlog Day 5

Devlog Day 4 It’s Day 5 We got some… *Battlebacks* *New Sludges* _P#612_ _P#240_ *Lunai* Also KrispyKBacon finished his art of the main trio of the game:

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Path of Kami: The Evolution of the Lore

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)