I’ delaying my devlog a day thing for a few weeks. but just keep in mind, I’m working on my game hard. The reasoning behind this is that I don’t want to spoil too much of the game because…spoilers might happen if I continue posting(I’m bad with those lol) anyways, see you in a few weeks(hopefully with the full game).
Next up
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Wanted to practice drawing something different than usual so I drew Sans since the Deltarune newsletter just dropped lol. pretty proud of it being just a real quick doodle.
Learning to shade attempt 2, Won't post them all obviously but shocked at the improvement already. Still a lot of room for improvement though!
Concept art for the first mini boss Ally Gater, I really like how she turned out.
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
I met Charles Martinet(former voice of like %99 of the Mario cast) today!
Early Screenshots Of Muppy 3
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