Greetings, future volunteers to all! Yes, I hoped that I would make similar posts more often, but, unfortunately, this did not happen. There are several reasons for this, but for now I will say only one less banal one - the work on FNaF R (FunFanGamesProduction). I have noted on my other resources that I will not sit down for FwtCP: Rebranding until the demo of this game is released. Well... In fact, it turned out that way. I didn't really work on my game. However! Despite this, some work has been done over such a long period of time. I won't promise much, but I'll just say, "My goal is to try to unlock the potential of my idea." Ahem, well, it's time to start showing what I've done!
First of all, I'll say one thing - for the most part I was engaged into 3D modeling and thinking over game mechanics, so that it would be quite more difficult to play than in the original FwtCP and get free of keyboard control, since for the sake of two buttons it seemed to me impractical and quite simple to do this feature.
And since I started talking about gameplay, let's start with a slightly updated office (still unfinished and subject to recycling) and updated lighting!


Yes, you noticed correctly, I decided to make volumetric lighting to add more volume... Well, because I thought it was beautiful, honestly.
Continuing about the office, I now want to introduce you to an innovation (by the measures of the original FwtCP) - a back wall with a lever and an electrical panel.

This is a replacement for the key to charge the generator, as well as a double click on the chambers to close the ventilation.
Unfortunately, I haven't done animatronics for quite a while, so they're still unfinished, as well as others that haven't even been modeled yet. So I can only show this:


The design may also be subject to change, this is not the final design. Besides, I also need to model the endoskeleton, and then adjust the others and Chica to it.
But despite this, I have updated the appearance of the wall for the main menu! Now it will look more detailed. All that remains is to make posters...


Unfortunately, I can't put a video of how it looks in the game itself here, but I'll definitely add it with the next post! By the way, in this regard, perhaps the soundtrack of the main menu will also change...
There are also plans for collecting items in the game... Rather, one or two items, and this is audio cassettes with certain recordings.

Also, thinking about the mechanics, I asked a question like "how to balance it all so that the player has a chance to survive," and after sitting, thinking, and looking at other fan games (let's be honest), I remembered the game "Ночные смены у Шарика" and his "Priority System" and the idea immediately came up to do something similar. But the "Priority system" is not quite suitable in my case (although it's not a fact that I won't try to do this), so I'll have a "Queue System". The principle is very simple, judging by the name.
See you in another DevDiary!
– Flyarcy
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