Game
Sonic Dashers
5 years ago

Devlog for Latest version (See all version devlogs in attached file)


Date: 2019 - September 16

Version 0.2.0 Changes-----------------------------------------------------------------------------------------------

Newly added:

Main menu. (Different options, Start the game, configure, tasks.)

Ranking. (Your records, rings, speed, distance, score, time.)

Achievements. (Clear some challenges to earn Red Rings.)

Tasks. (Clear some requirements to earn rings, you start with 2 but you can get more by spending Red Rings)

The "Stomp", press down in mid-air to quickly go down.

Red Rings. (The amount is down the Gold Rings)

Score. (Gold ring = +1, Red Ring = +10, Defeating enemies = +Speed, Rainbow Ring +100)

Time counter. (Up to 99 Hours, nobody is going to legally get that.)

Record/Highscores (Ring, Banked Rings, Red Rings, Score, Time, Speed, Distance and Max Score which combines all.)

First Enemy: Motorbug. (Red robotic ladybug that moves towards you, jump on top of it to destroy it, you will lose your gold rings if it touches you, if you had 0 you lose.)

Bank Rings. (A grey box with yellow letters on top saying bank can store your rings to avoid losing them. There is one every 100 distance.)

Rainbow Ring. (Gives 100 points and a slight temporal speed boost, Speed+10)

Accelerator in maps. (Gives a high temporal speedup once the player steps on it, Speed+20)

Speed increases while playing. (Faster=Harder, start at 3, up to 12, you can get a max temporal 32 with speedup, which gives you an achievement.)

Simple lighting effect. (No perfomance speeddown)

Character face art showing on the top left corner.

Now sometimes you see islands, empty or with trees. (More vivid scenario)

Changes:

Game code improved. (Unnoticeable perfomance speedup)

Stage patterns edited. (6 Different patterns)

Loading screen remade. (Important for future releases)

Ring box counter redesigned.

Fixes:

Sonic (Player) animations improved. (Regular running instead of highspeed running)

Sea/Water texture edited and it moves along with the player.

More round map corners and smooth rotation (When moving to left or right)

Known bugs:

When you cross to the right, The floor splits for few seconds.



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Items!

Comparison with preview, looking good huh?

Improvemets guaranted!

Ummm, my first post outside a game, is about my new and probably latest project, I hope I get lucky with this one, I will post it properly when it gets a nice amount of gameplay. (Unlike older projects which were created early)

About the perfomance

Few weeks I tried on a friend's Android and speed was nice, but for some reason the system I made failed, well, Instead of fixing it I have two questions, I'll make a poll.

Anyone felt satisfied with the style from Black/White 1 and 2? Here is my attempt on copying it, the character is prerendered because I suck doing cool sprites (Plus I wanted 8 directions)

Little guide for the future release

Plenty of new features, just the red options are left, i'll do Settings first.

Soon this could be played! ;)

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz