I am honored to finally write a new article regarding the game's development! Specially because we've been making a huge progress since my last devlog on June 2025.
There is a lot to unwrap so stick with me and I'll show.
The Trailer / Fazbear Gameverse 5
After a lot of silence, it finally happened. The first ever trailer of this game was released, which features the amazing voice acting of @Sim_Naum ![]()
and @AscelinVA
, both made an incredible job and I am so proud that they made it possible. It was great to work with them and I expect to do it in the future for this game. I assure you that there will be more stuff featuring them, and I'm really excited to show you this year.
I am also glad that in this trailer we showed in-game footage that I will discuss later, but for now I will say that this was one of my dreams and it finally got accomplished.
In case you haven't seen it, here's a link to watch it: youtube.com/watch?v=wx0H0_qbUzs

And finally the fact that the trailer was featured in the amazing live event @FazbearGameverse
, which was co-directed by a very good friend of mine @ElRafauricio
and also directed by @StevecraftZ
, both are excellent and very good developers who gave me the chance to feature this trailer on the event. The wait was worth it, and I'm so glad everyone liked it. I want to thank everyone on the event and the members who treated me good, all of them are great artists and persons.

Game Clips / FNAFMAS
Don't you hate when developers say they are working on a game and completely don't show anything in five-six years? Well, that developer is probably me, because when I started this game the most in-game footage I've shown was in this post when the original version was being made. But with the opening of 2026, that has changed!
As I've mentioned, the trailer features gameplay footage for the very first time and you can pretty much see what you can expect. So I can finally confirm to you that the game is completely real and that I didn't photoshopped every single screenshot at all.
But the big thing is that more gameplay clips have been released as part of a collaboration with the FNAFMAS charity event at a stretch goal of $14,500! And thanks to you, this has been possible!

As of now, there are five clips of the game that feature the opening, different gameplay features and a full length gameplay video, and each one of them are being uploaded to YouTube!
Clip 1 - Opening: https://www.youtube.com/watch?v=5qSRg4PC_5U
Clip 2: https://www.youtube.com/watch?v=4MZWqRqqBcM
Clip 3: https://www.youtube.com/watch?v=142gHNNZiks

The remaining clips will be uploaded progressively, though, you can already watch them on @Vonii ![]()
's Twitter/X account!: https://x.com/DaVonify/status/2004999492437967359/video/1

Shout out to @Vonii ![]()
and @Ciity
for allowing me being part of it!
The Game
I also want to emphasize I am very deep in the project, because I am making sure nothing breaks or doesn't look as intended.
During the past year we've been working in this game quite a lot. I myself got out from my comfort bubble and decided to program the game myself with the guidance and advice of two great and amazing programmers: @Tocin
and @ElRafauricio
, both great developers who taught me a lot and led me to program this game the best way possible.

As of how the game looks visually, I want to stand out the great work by @TroopyLoopy-dev
, who once again put a lot of effort and love to the environment, making Maggie's Magical World feel even more real and lively!

Progress Can't Be Stopped / There will be more
I assure you this won't be just it, as there is still much more content to show and reveal, and I'm very excited for that! But some time will have to pass before the next devlog!

But if you want a percentage for reference of what's left for the game to be completed, let's say is around 60%.
Game mechanics are finished, there are like two characters' AI that must be done (one of them is being almost being finished), there is a game flow being worked on, some in-game renders are being updated, and there are plans for cut-scenes but I won't elaborate on that to not spoil more. ;)

Hopefully next devlog won't have concepts for UIs, or random renders, or wallpapers, or merchandise, or spin-o




















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