Hey guys, how is everyone? I’ve been away for a while, I know, and I wish I had a little more for you right now besides screenshots, but with a couple things broken due to new systems being implemented (Pathfinding AI? Whaaaaa…), I’ve had to postpone updates so I could get those things fixed and functioning. I have been speaking with a friend, however, who is willing to do some level design. So, with some luck, we’ll have some properly designed levels. Now, for the big news. I’m sure you’ve noticed, but RPD has gone through a bit of a theme change. We’re moving a slight bit away from mutant monsters, and a little closer to, you know, Nazi invasion. Funny how that changed so quickly isn’t it? One minute, you’re shooting mutated snakes, the next, blasting apart Nazi soldiers from underground. Most of the original aesthetic will remain, however, the overall story will move in more of an “invasion of the city” direction. Hopefully I’ll have an update to the game released soon, but until then, sit tight and have fun.
Next up
Small update on work I’ve been up to.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Fan art for Foolish I'm feeling kinda better so I drew this
Strange Umbrella
I worked so hard to get all four of them to the end safely, but then...
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Levels' maps.
Made my first ever animation.










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