Hey guys, how is everyone? I’ve been away for a while, I know, and I wish I had a little more for you right now besides screenshots, but with a couple things broken due to new systems being implemented (Pathfinding AI? Whaaaaa…), I’ve had to postpone updates so I could get those things fixed and functioning. I have been speaking with a friend, however, who is willing to do some level design. So, with some luck, we’ll have some properly designed levels. Now, for the big news. I’m sure you’ve noticed, but RPD has gone through a bit of a theme change. We’re moving a slight bit away from mutant monsters, and a little closer to, you know, Nazi invasion. Funny how that changed so quickly isn’t it? One minute, you’re shooting mutated snakes, the next, blasting apart Nazi soldiers from underground. Most of the original aesthetic will remain, however, the overall story will move in more of an “invasion of the city” direction. Hopefully I’ll have an update to the game released soon, but until then, sit tight and have fun.
Next up
Small update on work I’ve been up to.
Bandana Dee the Dream Friend
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Have a good Boi
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
I was bored, so... ManutKat.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Alone Together....
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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