Hey guys, how is everyone? I’ve been away for a while, I know, and I wish I had a little more for you right now besides screenshots, but with a couple things broken due to new systems being implemented (Pathfinding AI? Whaaaaa…), I’ve had to postpone updates so I could get those things fixed and functioning. I have been speaking with a friend, however, who is willing to do some level design. So, with some luck, we’ll have some properly designed levels. Now, for the big news. I’m sure you’ve noticed, but RPD has gone through a bit of a theme change. We’re moving a slight bit away from mutant monsters, and a little closer to, you know, Nazi invasion. Funny how that changed so quickly isn’t it? One minute, you’re shooting mutated snakes, the next, blasting apart Nazi soldiers from underground. Most of the original aesthetic will remain, however, the overall story will move in more of an “invasion of the city” direction. Hopefully I’ll have an update to the game released soon, but until then, sit tight and have fun.
Next up
Small update on work I’ve been up to.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Bandana Dee the Dream Friend
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Have a good Boi
Strange Umbrella
Update 2.627
New challenges & new effects!










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