Hey guys, how is everyone? I’ve been away for a while, I know, and I wish I had a little more for you right now besides screenshots, but with a couple things broken due to new systems being implemented (Pathfinding AI? Whaaaaa…), I’ve had to postpone updates so I could get those things fixed and functioning. I have been speaking with a friend, however, who is willing to do some level design. So, with some luck, we’ll have some properly designed levels. Now, for the big news. I’m sure you’ve noticed, but RPD has gone through a bit of a theme change. We’re moving a slight bit away from mutant monsters, and a little closer to, you know, Nazi invasion. Funny how that changed so quickly isn’t it? One minute, you’re shooting mutated snakes, the next, blasting apart Nazi soldiers from underground. Most of the original aesthetic will remain, however, the overall story will move in more of an “invasion of the city” direction. Hopefully I’ll have an update to the game released soon, but until then, sit tight and have fun.
Next up
Small update on work I’ve been up to.
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
New Teasers!
Got some fun collectibles in our game, Path of Kami!
ooh yes..
:] me sigue sin gustar
:] I still don't like it
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