Game
The Curse of Maggie's

6 hours ago

Devlog (March 2025): An update over this game and the future.


Hey everyone. It's me again for another post. I know, I know, it's been months since the last actual devlog, but here we are.

I have to admit these times have been tough for us, since I've been facing personal and emotional issues, and sometimes it feels like an obstacle for the development. But I'm doing my best to keep this game up, as the path is just there for us to follow it. My main programmer Rafauricio has been giving it all to program this game, and the results are very impressive. There are always technical issues that he somehow gets to fix, and that is why I believe he'll bring this game to life for once!

As for the rest of the team, most of them accomplished their purposes, and all their work is right there in the game. Really beautiful stuff, as art, music, and voice talent. I want to empathize that this is is not my project, is ours at Maggie's Team (yes, that is the name I chose).

Now, I'm the main 3D artist and director of this game, and pretty much most of assets depend on me... and as I said, I've been facing various issues that don't let me keep working that much as I expected, and sometimes I wish there was someone with the same vision and resources to help me with that. But I have to accept that I am the only one who's gonna have to keep pushing all of that by myself. UNLESS there was someone with knowledge in Blender willing to give me a hand with some stuff that I want finished- I still have to work on some other things as commissions and other projects as Maggie Mania (by @ElRafauricio ), Five Nights at Candy's Remake (by @TroopyLoopy-dev ) and more... But the idea is to expand the business!

I apologize that for this time there is no thing like gameplay or a new trailer in this post. But I want to prioritize quality, and not showing an unfinished product.

Thank you for staying with us! Now... back to the show.



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