Game
Odiumfloreo
2 months ago

Devlog & possible earlier release date


Progress has been made faster than expected.

17 of the 18 post-level segments are already complete. Most of these consist on "point-and-click" segments in which you solve a simple physics-based puzzle while exploring the game's settings and learning some vague lore. A few of these segments are entirely narrative, more akin to a visual novel.

sc4_en.png
sc2_en.png
sc6_en.png

The final segment (currently in the works) is a bit trickier, since it's a minigame that changes the main mechanics in a completely new way. Almost all of the soundtrack is complete, so only the extra segment and testing remain.

However, with these good news comes a tricky question: should the game's release date be earlier? I'm considering changing it to October 3rd, but that would mean releasing the game before Next Fest 2025 (October 13 - October 20th), which could imply missing a chance to make the game more popular. I have also thought about releasing it in on October 19th to allow it to be on Next Fest, but it feels incredibly wrong to keep a fully complete game unreleased for the sake of its demo being in an event.

Speaking of the demo, it might be removed once the full game is released. Since Odiumfloreo's first 5 levels are highly similar to the demo's levels, I'm worried it might lead to people who tried the demo dropping the full game.

Anyways, mandatory Steam wishlist begging.



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-Old fangames archive.

https://gamejolt.com/games/SN_fan/763528

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https://gamejolt.com/games/spoopy_crocodile_from_2016/932046

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-Reworked the pause menu.

-Added the option to disable the dither effect.

Only the OGs will remember...