Game
Savage: The Shard of Gosen
12 years ago

Devlog Q&A and Alpha Mechanics Tutorial


Hail, Barbarian Horde!

Since I launched my Kickstarter for Savage: The Shard of Gosen almost a week ago, I’ve been getting a lot of questions about the game’s difficulty, what platforms I’d like to bring the finished product to, and generally how the hell to play the current alpha build.

I threw together a video that I hope addresses a lot of those things and then some:

http://www.youtube.com/watch?v=uFtkNBQzQrM

Thanks for checking the (lengthy) video out!

To battle, brothers and sisters!

xoxo, Matt



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Made my first ever animation.

2d lighting experiment

I did this on my 3DS ^^ #Kirby

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!