Game
Rank: Warmaster
4 years ago

#devlog

Rank: Warmaster Update Patch notes:

Version 0.8.9.2121 Patch Notes


Version 0.8.9.2121

New Features:

- Sim screen now can use qualifiers (SHIFT/CTRL) to modify commands.

- Holding SHIFT while doing NEXT/PREV of all ships, will cycle through Healthy enemies

- Holding CTRL while doing NEXT/PREV of all shpis, will cycle through Healthy Friendly ships

- Targeting closest Healthy Friendly no longer selects a player occupied ship. It also now toggles between the two closest ships.

- Research and Factory Screens now will highlight Planets, installations and research centers/Factories that are selected.

- Added Ablity to Research screen to stop research.

- Research now in alphabetical order for ease of use.

- Added new Font Display sub system used for debugging and up and coming console system.

- Ability to Delete Servers in Multiplayer

- A player needs to be of Rank Warmaster to start a Multiplayer game

- Asset Screen will remain in state left rather than reseting

- Added PatchNotes.txt into Menu links for easier access.

Fixed:

- Terrain now no longer pushes objects high into the sky or let's things fall through along the edges.

- Firing at terrain no longer stops at the first MegaTriangle for purposes of To-Hit.

- Deleting AI in Asset screen now works

- Research Screen now reports what it is researching correctly if research switched.

- Research now calcuates correctly the time left when research is switched.

- Asset screen sorting of bars improvements.

- Asset screen % now added to budgets.

- Asset screen changing ranks no longer demotes the Warmaster.

- Network now sends Research IDs across the network correctly.

- Issue in single player when retargeting would cause a crash because it was then calling a non-existant network

- Too small ships being produced by factories. Now appropriately sized.

- Designs from one player now correctly sent to other players for spawning ships and factory requests.

- Various minor fixes.

- Some of the testers reported an extra dialogue line, "Can you hear me?" at the start of the tutorial. Could not recreate.



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