Game
Five Nights At Maro's 3: War Of The Fat Italians

18 hours ago

Devlog Time! (And some sneak peeks)


Update time, haven't done one of these here yet though I still have my website up if anyone wants a more in depth look on the project.

Firstly

Game development on the second demo is coming out really well, no bugs as of far and things are just going really great with this level, also to note that I've optimized UE4.27 to a point where the game runs at 60 fps without chewing up your GPU usage (though for the people with much bulkier set-ups, I do allow the option for 120 fps so I can laugh at GTA 6 when it releases and it most likely being like 1 terabyte in size running at 200% GPU.

Game Progression

image.png

Current office (not full screenshot and WIP). Yes, 2 monitors this time round and 2 new characters in this night, its not gonna be easy. I have many ideas for how I want this night to function, so stay tuned for some stuff I might release!

Aside from that, there is now free-roam! Cuz I was getting really fuckin bored of just sit-n-survive and wanted to implement more stuff, just much much more and totally not cuz I envy Frickbears 3 at all no way, couldn't be me...

Lastly, I really appreciate the amount of people who are sticking around for this, its the third and final instalment in the FNAM series and most likely my final fnaf fan game, I have big ideas that I want to put into this so I hope you enjoy when it comes out.

(Also as to note, there will be a Nintendo Direct style video coming out with all the projects I'm finishing, that will conclude my fnaf fan game dev journey, or something... yeah).



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