Game
True InkTale
12 hours ago

#Devruary

adding heals to True InkTale almost ruined the game because it basically almost completely destroyed the heal/damage system entirely. But luckily I fixed it before it all basically broke the entire game itself.




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#Devruary

Writing dialogue for ChibidokiTale. 100% the easiest, absolute, biggest regret, and mistake i have ever made in game development and one of the biggest and only things i hate about my games.

it took me 2 hours to make this, at 10 and 11 at night, but i think it was worth it. took that long, because i had to perfectly hand cut every pixel, 5 times over because i didnt know if i wanted a background on the logo text (though decided against it.).

So I did the math... True InkTale will be a 23 minute fight... Yeah, based on the playlist of music I made for it, it came to around that time so to anybody who plays it all the way through, especially in Hard Mode, good luck, you're gonna need it.

Dev Update - February 2026

#Devruary

favorite part about game development is the idea that firstly, you can create worlds at will & have fun with them, but i also like when people just make something up and that becomes something in your brain like, "Hey, i can make that!" its cool

WAWA HAPPY BDAY @NickPi !! have the greatest bday ever <3 <3

#Devruary

when im fricking done with the game- duh.

sorry, im just very stressed out as im leaving to go on a trip in 5 minutes, and my life has kinda been falling apart recently with stuff... so like... yeah. i have more depression i think...

this was 2-3 days days of playing Undertale: Last Breath (Phase 3: An Enigmatic Encounter). I think i am going to be able to actually beat it eventually :3 #LastBreath #Undertale #UndertaleLastBreath

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

#Devruary

I have never thought about what my least favorite part about game development is. I think its coming up with all the different attack patterns and and mechanics in an Undertale fan game. or in level design. so i would say design as a whole.