2 months ago

#Devruary Day 10: How do you usually plan a game dev project?

I often make checklists and sketches on physical paper and white boards, and I also prototype the game.

I also use the projects feature on GitHub to track tasks




4 comments

Loading...

Next up

Here's another Bandit Trap inspired model I made in #Blender... Don't sit on this chair!!

Here's a screenshot of #MyBandit and #MyTrapper I made when testing Bandit trap! There's a GameJolt themed outfit for bandits, so of course I had to go for that!

Any guesses on what I'm making with my student in #Blender?

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

Made this found footage backrooms style animation in #Blender with one of my students... would you wander these halls?

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

I made a fun furniture trap in #Blender inspired by Bandit Trap! What do you think?

Here's a time lapse of me modelling my #BanditTrap cupboard-boot trap I designed in #Blender!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Here's a bit more about our game "(You're Not) Welcome to Rennville"! Whishlist now on Steam! https://store.steampowered.com/app/4421860/Youre_Not_Welcome_to_…