2 months ago

#Devruary Day 16: What feature almost broke your game?

Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate




4 comments

Loading...

Next up

Here's a bit more about our game "(You're Not) Welcome to Rennville"! Whishlist now on Steam! https://store.steampowered.com/app/4421860/Youre_Not_Welcome_to_…

Here's another Bandit Trap inspired model I made in #Blender... Don't sit on this chair!!

Warning to any bandits trying to steal from this fridge... It's actually the Freezo 2000! Another trap I designed in #Blender inspired by #BanditTrap

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

I made a fun furniture trap in #Blender inspired by Bandit Trap! What do you think?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Made this found footage backrooms style animation in #Blender with one of my students... would you wander these halls?

Here's a screenshot of #MyBandit and #MyTrapper I made when testing Bandit trap! There's a GameJolt themed outfit for bandits, so of course I had to go for that!

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

Any guesses on what I'm making with my student in #Blender?