7 hours ago
#Devruary Finishing.
The hell you expect me to answer? Making the assets is tedious and slow, coding is a headache and playtesting is boring.
Evil Beus.
Next up
Franny, Slendyputos and Wait Waiter are/will be developed in the Unity 3D Engine #Devruary (Yes, I skipped the other Devruary days Shut up)
Azazel - "Bustin' Dustin69"
My Best Character Designs Part 8
The very first animated cut of the whole animation. It will be looong.




















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