Longer version:
If I do not already have an idea in the back of my mind, I will just look for any way to get a new idea. When it is time to make a concept for the design of my characters, I often mentally form the designs in my mind, and sometimes I draw concept art of it — however, since it is obviously just a concept, some details or features can end up getting scrapped entirely in the middle of the game's development. Now, when it comes to building the map, it tends to be much fun, especially if it is a 3D map for a 3D game, although it can take a few days to even finish building the map because... well, burnout is real, that's for sure. Once the map is finished, though, then comes the time to work on the main mechanics for the game. Since I tend to work solo on my games, it may definitely take a while for any games to come out, and that's not even mentioning how often I procrastinate — trust me, I procrastinate a lot. Then, obviously, I have to test the game during its development to be on the lookout for any of those pesky glitches and bugs. It is a double-edged sword for me — on one hand, it feels good to rescript a line of code or two and getting rid of a bug just like that, but on the other, it is often a pain in the neck to even find the exact code that is causing the bug, let alone figure out how to fix it, and sometimes bugs can persist even if you think you fixed it. Anyway, once everything is basically picture-perfect, all that is left to do is for me to package the game into a playable EXE file and release it to the public.











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