This update started as just recoloring the existing tiles but that just didn't look right so I guess I somehow decided to make new tiles instead. so here's the changelog
General
The mod is now named DF COLLECTED instead of DF Chapter 0 Rebirth. This name actually comes from RickyG himself.
Rebirths now cost 2500 pieces instead of 3000
Added rainbow pieces, which are rarer than diamond pieces and are worth 50 normal pieces
Diamond pieces are now worth 15 normal pieces instead of 25
All special pieces are now rarer overall
Graphical overhaul
The mod is now widescreen (960x540 instead of 640x480)
Many tiles have been redrawn (or recolored) and new ones have been added to make the game look slightly less like a shitpost
Added a new parallax background to level 7 (Inner Void)
Skins
Added Wendell from DoodleTrip (RickyG's solo game) as a skin. His sprites are actually taken directly from very old versions of the game, he's just built like that
Added Willow from UNDERTALE KARMA (a fangame I'm working on) as a skin
Added a custom skin option, check the new Custom Character folder to find out how to use it!
Settings
Added a setting to mute sound effects
Added the ability to reset. This completely wipes your saved data, including rebirths
Your autorun and magnet settings now save between sessions
Sounds
Added Thundersnail as a "built-in" song
Changed the key sound to the old piece sound
Changed the victory sound to the longer version used in DFC when you collect all puzzle pieces in offline mode
Menus
Revamped the layout of the title screen. Notably, the leaderboard is on a separate page and shows the entire thing (scrollable!)
Revamped the layout of the C menu (mainly to fit skins and more settings in it)
Game Jolt integration
When you install and run the mod from the Game Jolt desktop client (because that's a thing apparently), you'll be logged in automatically
Added three new trophies
Renamed all of the old trophies
Removed trophy icons (temporarily)
Bug/oversight fixes
Fixed a bug where the game could randomly crash on launch
Fixed a softlock that occurred if you somehow finished a level with the C menu open
Opening the C menu now pauses your dash
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