9 months ago

Ding!
Also, DANG! Bonus shiny!


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Doing a rework of my Magic System to make it modular, so you can have any element as a Projectile/AoE/Orbit, instead of each being set as they were.

Also working on making it so Orbit spells have a charge effect to change the amount.

HUH! Are worms bugs? Because I've got a bug here...

Infinite WORMS!

YUS!

I've been after this for AGES!

New traps! (Don't have a UI element for BURNING Status yet though)

New plan, gave up on trying to math out the spread based on the existing ones and instead added a charge to choose how many magic orbs to spawn around you, and also added a slow move from the centre out.

Thank you to everyone that gave me Charged Stickers last month!

You are all amazing and I can't express my gratitude enough!

Does this count as Fan Art?

Harvest Moon is a big influence, even if farming isn't the main gameplay loop.

#FanArtFriday

Magic rework is working! Added in the text info for movement types.

Just gotta fill in some sprite gaps, and a couple bits of data, rearrange and cleanup some look up/reference code.

bionical

#GJAsks