Game
One Night at KFC: Rebooted

2 years ago

Director's Cut - Devlog #2


The game is almost done! everything is ready and only needs to be coded!

the office & menu have been finished, jumpscare, mechanic etc, one thing I wont be doing for the office however is not making a "dark" version of the jumpscare when the lights go out (im sorry but im too lazy for that).

another thing I wanna talk about is the game's quality, now the mechanics of the game are very simple and might make some people dislike the director's cut, however when you play this you'll notice this isnt my usual fun stuff like trtf 2: space time,

no, when you play this you'll immediately go "oh this is different" because it is, I experimented alot with this project and it might honestly be the most unique thing I have ever made yet.


sorry this was more of a rant then a devlog, I cant say much without spoiling so have a sneak peak at the extras (im still making it so it might change in the final)



2 comments

Loading...

Next up

The Garry's Mod port is finally here!

POPGOES Arcade haters when they can hate on the game for free (you can get it on steam for free rn):

I sometimes stop and remember I made this... feels like a fever dream from how long ago it was, even with the 2.0 update or whatever it was called I'm definately gonna remaster this game one day, perhaps on my next gamejolt spawnday,

they're never making the origami car...

2.0 Update (Custom Night)

Gameplay Teaser

the garry's mod port is making progress brothers

Happy first anniversary to One Night at KFC: Rebooted

Activity Report #2

coding minigame rn